AppleClang LLVM compilers work fine with GCC/Gfortran in general on MacOS.
Install libraries via Homebrew such as CMake:
brew install cmake
git clone https://github.com/gemini3d/external
cmake -P external/scripts/requirements.cmake
# gives command to install compiler and system libraries
cmake -S external -B external/build -DCMAKE_INSTALL_PREFIX=~/lib_gcc
cmake --build external/build
that installs Gemini3d external libraries under ~/lib_gcc. This path is arbitrary but should be distinct between compilers.
git clone https://github.com/gemini3d/gemini3d
cmake -S gemini3d -B build/gemini3d -DCMAKE_PREFIX_PATH=~/lib_gcc
cmake --build gemini3d/build
ctest --test-dir gemini3d/build
The compiler relies on libc and libstdc++. If build errors missing “stdio.h” or “filesystem” at C++ link time, the system configuration may be messed up.
If problems, try installing Xcode:
xcode-select --install
and try these environment variables:
export LIBRARY_PATH=$LIBRARY_PATH:/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib
export CPLUS_INCLUDE_PATH=/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/include
export CXXFLAGS=-I$CPLUS_INCLUDE_PATH
export CFLAGS=$CXXFLAGS