8#ifndef IGL_EDGE_VECTORS_H 
    9#define IGL_EDGE_VECTORS_H 
   26  template<
bool computePerpendicular=
true,
 
   27  typename DerivedV,
typename DerivedF,
typename DerivedE,
 
   28  typename DerivedoE, 
typename DerivedvecParallel,
 
   29  typename DerivedvecPerpendicular>
 
   31    const Eigen::MatrixBase<DerivedV> &V,
 
   32    const Eigen::MatrixBase<DerivedF> &F,
 
   33    const Eigen::MatrixBase<DerivedE> &E,
 
   34    const Eigen::MatrixBase<DerivedoE> &oE,
 
   35    Eigen::PlainObjectBase<DerivedvecParallel> &vecParallel,
 
   36    Eigen::PlainObjectBase<DerivedvecPerpendicular> &vecPerpendicular);
 
   38  template<
typename DerivedV,
typename DerivedF,
typename DerivedE,
 
   39  typename DerivedoE, 
typename Derivedvec>
 
   41    const Eigen::MatrixBase<DerivedV> &V,
 
   42    const Eigen::MatrixBase<DerivedF> &F,
 
   43    const Eigen::MatrixBase<DerivedE> &E,
 
   44    const Eigen::MatrixBase<DerivedoE> &oE,
 
   45    Eigen::PlainObjectBase<Derivedvec> &vec);
 
   48#ifndef IGL_STATIC_LIBRARY 
   49#  include "edge_vectors.cpp" 
#define IGL_INLINE
Definition igl_inline.h:15
 
void edge_vectors(const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedE > &E, const Eigen::MatrixBase< DerivedoE > &oE, Eigen::PlainObjectBase< DerivedvecParallel > &vecParallel, Eigen::PlainObjectBase< DerivedvecPerpendicular > &vecPerpendicular)
Computes the normalized edge vectors for edges in a triangle mesh.