8#ifndef IGL_EXPLODED_VIEW_H 
    9#define IGL_EXPLODED_VIEW_H 
   34    const Eigen::MatrixBase<DerivedV> & V,
 
   35    const Eigen::MatrixBase<DerivedT> & T,
 
   36    const typename DerivedV::Scalar s,
 
   37    const typename DerivedV::Scalar t,
 
   38    Eigen::PlainObjectBase<DerivedEV> & EV,
 
   39    Eigen::PlainObjectBase<DerivedEF> & EF,
 
   40    Eigen::PlainObjectBase<DerivedI> & I,
 
   41    Eigen::PlainObjectBase<DerivedJ> & J);
 
   44#ifndef IGL_STATIC_LIBRARY 
   45#  include "exploded_view.cpp" 
#define IGL_INLINE
Definition igl_inline.h:15
 
void exploded_view(const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedT > &T, const typename DerivedV::Scalar s, const typename DerivedV::Scalar t, Eigen::PlainObjectBase< DerivedEV > &EV, Eigen::PlainObjectBase< DerivedEF > &EF, Eigen::PlainObjectBase< DerivedI > &I, Eigen::PlainObjectBase< DerivedJ > &J)
Given a tet-mesh, create a trivial surface mesh (4 triangles per tet) with each tet scaled individual...