8#ifndef IGL_COPYLEFT_CGAL_INSERT_INTO_CDT_H 
    9#define IGL_COPYLEFT_CGAL_INSERT_INTO_CDT_H 
   10#include "../../igl_inline.h" 
   12#include <CGAL/double.h>  
   13#include <CGAL/Plane_3.h> 
   14#include <CGAL/Constrained_Delaunay_triangulation_2.h> 
   15#include <CGAL/Constrained_triangulation_plus_2.h> 
   36      template <
typename Kernel>
 
   38        const CGAL::Object & obj,
 
   39        const CGAL::Plane_3<Kernel> & P,
 
   40        CGAL::Constrained_triangulation_plus_2<
 
   41          CGAL::Constrained_Delaunay_triangulation_2<
 
   43            CGAL::Triangulation_data_structure_2<
 
   44              CGAL::Triangulation_vertex_base_2<Kernel>,
 
   45              CGAL::Constrained_triangulation_face_base_2< Kernel>
 
   47            CGAL::Exact_intersections_tag
 
   55#ifndef IGL_STATIC_LIBRARY 
   56#  include "insert_into_cdt.cpp" 
#define IGL_INLINE
Definition igl_inline.h:15
 
void insert_into_cdt(const CGAL::Object &obj, const CGAL::Plane_3< Kernel > &P, CGAL::Constrained_triangulation_plus_2< CGAL::Constrained_Delaunay_triangulation_2< Kernel, CGAL::Triangulation_data_structure_2< CGAL::Triangulation_vertex_base_2< Kernel >, CGAL::Constrained_triangulation_face_base_2< Kernel > >, CGAL::Exact_intersections_tag > > &cdt)
Given a current 2D constrained Delaunay triangulation (cdt), insert a 3D "object" (e....