8#ifndef IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H 
    9#define IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H 
   20  template <
typename DerivedV, 
typename DerivedF>
 
   22    const Eigen::MatrixBase<DerivedV>& Ain,
 
   23    const Eigen::MatrixBase<DerivedF>& F,
 
   24    Eigen::PlainObjectBase<DerivedV> & Aout);
 
   27#ifndef IGL_STATIC_LIBRARY 
   28#  include "per_vertex_attribute_smoothing.cpp" 
#define IGL_INLINE
Definition igl_inline.h:15
 
void per_vertex_attribute_smoothing(const Eigen::MatrixBase< DerivedV > &Ain, const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedV > &Aout)
Smooth vertex attributes using uniform Laplacian.