8#ifndef IGL_COPYLEFT_CGAL_POINT_TRIANGLE_SQUARED_DISTANCE_H 
    9#define IGL_COPYLEFT_CGAL_POINT_TRIANGLE_SQUARED_DISTANCE_H 
   10#include "../../igl_inline.h" 
   11#include <CGAL/Triangle_3.h> 
   12#include <CGAL/Point_3.h> 
   26      template < 
typename Kernel>
 
   28        const CGAL::Point_3<Kernel> & P1,
 
   29        const CGAL::Triangle_3<Kernel> & T2,
 
   30        CGAL::Point_3<Kernel> & P2,
 
   31        typename Kernel::FT & d
 
   37#ifndef IGL_STATIC_LIBRARY 
   38#  include "point_triangle_squared_distance.cpp" 
#define IGL_INLINE
Definition igl_inline.h:15
 
void point_triangle_squared_distance(const CGAL::Point_3< Kernel > &P1, const CGAL::Triangle_3< Kernel > &T2, CGAL::Point_3< Kernel > &P2, typename Kernel::FT &d)
Given a point P1 and triangle T2 find the points on each of closest approach and the squared distance...