9#ifndef IGL_PREDICATES_PREDICATES_H 
   10#define IGL_PREDICATES_PREDICATES_H 
   12#include "../igl_inline.h" 
   16  namespace predicates {
 
   43    template<
typename Vector2D>
 
   45        const Eigen::MatrixBase<Vector2D>& pa,
 
   46        const Eigen::MatrixBase<Vector2D>& pb,
 
   47        const Eigen::MatrixBase<Vector2D>& pc);
 
   59    template<
typename Vector3D>
 
   61        const Eigen::MatrixBase<Vector3D>& pa,
 
   62        const Eigen::MatrixBase<Vector3D>& pb,
 
   63        const Eigen::MatrixBase<Vector3D>& pc,
 
   64        const Eigen::MatrixBase<Vector3D>& pd);
 
   76    template<
typename Vector2D>
 
   78        const Eigen::MatrixBase<Vector2D>& pa,
 
   79        const Eigen::MatrixBase<Vector2D>& pb,
 
   80        const Eigen::MatrixBase<Vector2D>& pc,
 
   81        const Eigen::MatrixBase<Vector2D>& pd);
 
   94    template<
typename Vector3D>
 
   96        const Eigen::MatrixBase<Vector3D>& pa,
 
   97        const Eigen::MatrixBase<Vector3D>& pb,
 
   98        const Eigen::MatrixBase<Vector3D>& pc,
 
   99        const Eigen::MatrixBase<Vector3D>& pd,
 
  100        const Eigen::MatrixBase<Vector3D>& pe);
 
  104#ifndef IGL_STATIC_LIBRARY 
  105#  include "predicates.cpp" 
#define IGL_INLINE
Definition igl_inline.h:15
 
Orientation orient3d(const Eigen::MatrixBase< Vector3D > &pa, const Eigen::MatrixBase< Vector3D > &pb, const Eigen::MatrixBase< Vector3D > &pc, const Eigen::MatrixBase< Vector3D > &pd)
Compute the orientation of the tetrahedron formed by pa, pb, pc, pd.
 
Orientation incircle(const Eigen::MatrixBase< Vector2D > &pa, const Eigen::MatrixBase< Vector2D > &pb, const Eigen::MatrixBase< Vector2D > &pc, const Eigen::MatrixBase< Vector2D > &pd)
Decide whether a point is inside/outside/on a circle.
 
void exactinit()
Initialize internal variable used by predciates.
 
Orientation insphere(const Eigen::MatrixBase< Vector3D > &pa, const Eigen::MatrixBase< Vector3D > &pb, const Eigen::MatrixBase< Vector3D > &pc, const Eigen::MatrixBase< Vector3D > &pd, const Eigen::MatrixBase< Vector3D > &pe)
Decide whether a point is inside/outside/on a sphere.
 
Orientation
Types of orientations and other predicate results.
Definition predicates.h:20
 
Orientation orient2d(const Eigen::MatrixBase< Vector2D > &pa, const Eigen::MatrixBase< Vector2D > &pb, const Eigen::MatrixBase< Vector2D > &pc)
Compute the orientation of the triangle formed by pa, pb, pc.