8#ifndef RIGID_ALIGNMENT_H 
    9#define RIGID_ALIGNMENT_H 
   37    const Eigen::MatrixBase<DerivedX> & X,
 
   38    const Eigen::MatrixBase<DerivedP> & P,
 
   39    const Eigen::MatrixBase<DerivedN> & N,
 
   40    Eigen::PlainObjectBase<DerivedR> & R,
 
   41    Eigen::PlainObjectBase<Derivedt> & t);
 
   44#ifndef IGL_STATIC_LIBRARY 
   45#  include "rigid_alignment.cpp" 
#define IGL_INLINE
Definition igl_inline.h:15
 
void rigid_alignment(const Eigen::MatrixBase< DerivedX > &X, const Eigen::MatrixBase< DerivedP > &P, const Eigen::MatrixBase< DerivedN > &N, Eigen::PlainObjectBase< DerivedR > &R, Eigen::PlainObjectBase< Derivedt > &t)
Find the rigid transformation that best aligns the 3D points X to their corresponding points P with a...