1#ifndef IGL_SHARP_EDGES_H 
    2#define IGL_SHARP_EDGES_H 
   34    const Eigen::MatrixBase<DerivedV> & V,
 
   35    const Eigen::MatrixBase<DerivedF> & F,
 
   36    const typename DerivedV::Scalar angle,
 
   37    Eigen::PlainObjectBase<DerivedSE> & SE,
 
   38    Eigen::PlainObjectBase<DerivedE> & E,
 
   39    Eigen::PlainObjectBase<DeriveduE> & uE,
 
   40    Eigen::PlainObjectBase<DerivedEMAP> & EMAP,
 
   41    std::vector<std::vector<uE2Etype> > & uE2E,
 
   42    std::vector< sharptype > & sharp);
 
   49    const Eigen::MatrixBase<DerivedV> & V,
 
   50    const Eigen::MatrixBase<DerivedF> & F,
 
   51    const typename DerivedV::Scalar angle,
 
   52    Eigen::PlainObjectBase<DerivedSE> & SE
 
   56#ifndef IGL_STATIC_LIBRARY 
   57#  include "sharp_edges.cpp" 
#define IGL_INLINE
Definition igl_inline.h:15
 
void sharp_edges(const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const typename DerivedV::Scalar angle, Eigen::PlainObjectBase< DerivedSE > &SE, Eigen::PlainObjectBase< DerivedE > &E, Eigen::PlainObjectBase< DeriveduE > &uE, Eigen::PlainObjectBase< DerivedEMAP > &EMAP, std::vector< std::vector< uE2Etype > > &uE2E, std::vector< sharptype > &sharp)
Given a mesh, compute sharp edges.