8#ifndef IGL_SPARSE_VOXEL_GRID_H 
    9#define IGL_SPARSE_VOXEL_GRID_H 
   37    const Eigen::MatrixBase<DerivedP0>& p0,
 
   38    const Func& scalarFunc,
 
   40    const int expected_number_of_cubes,
 
   41    Eigen::PlainObjectBase<DerivedS>& CS,
 
   42    Eigen::PlainObjectBase<DerivedV>& CV,
 
   43    Eigen::PlainObjectBase<DerivedI>& CI);
 
   46#ifndef IGL_STATIC_LIBRARY 
   47#    include "sparse_voxel_grid.cpp" 
#define IGL_INLINE
Definition igl_inline.h:15
 
void sparse_voxel_grid(const Eigen::MatrixBase< DerivedP0 > &p0, const Func &scalarFunc, const double eps, const int expected_number_of_cubes, Eigen::PlainObjectBase< DerivedS > &CS, Eigen::PlainObjectBase< DerivedV > &CV, Eigen::PlainObjectBase< DerivedI > &CI)
Given a point, p0, on an isosurface, construct a shell of epsilon sized cubes surrounding the surface...