9#ifndef IGL_COPYLET_CGAL_SUBMESH_AABB_TREE_H 
   10#define IGL_COPYLET_CGAL_SUBMESH_AABB_TREE_H 
   12#include "../../igl_inline.h" 
   16#include <CGAL/AABB_tree.h> 
   17#include <CGAL/AABB_traits.h> 
   18#include <CGAL/AABB_triangle_primitive.h> 
   19#include <CGAL/intersections.h> 
   20#include <CGAL/Exact_predicates_exact_constructions_kernel.h> 
   43        const Eigen::PlainObjectBase<DerivedV>& V,
 
   44        const Eigen::PlainObjectBase<DerivedF>& F,
 
   45        const Eigen::PlainObjectBase<DerivedI>& I,
 
   49            CGAL::AABB_triangle_primitive<
 
   50              Kernel, 
typename std::vector<
 
   51                typename Kernel::Triangle_3 >::iterator > > > & tree,
 
   52        std::vector<typename Kernel::Triangle_3 > & triangles,
 
   53        std::vector<bool> & in_I);
 
   58#ifndef IGL_STATIC_LIBRARY 
   59#  include "submesh_aabb_tree.cpp" 
#define IGL_INLINE
Definition igl_inline.h:15
 
void submesh_aabb_tree(const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F, const Eigen::PlainObjectBase< DerivedI > &I, CGAL::AABB_tree< CGAL::AABB_traits< Kernel, CGAL::AABB_triangle_primitive< Kernel, typename std::vector< typename Kernel::Triangle_3 >::iterator > > > &tree, std::vector< typename Kernel::Triangle_3 > &triangles, std::vector< bool > &in_I)
Build an AABB tree for a submesh indicated by a face selection list I of a full mesh (V,...