8#ifndef IGL_XML_WRITEDAE_H 
    9#define IGL_XML_WRITEDAE_H 
   10#include "../igl_inline.h" 
   26    template <
typename DerivedV, 
typename DerivedF>
 
   28      const std::string & filename,
 
   29      const Eigen::PlainObjectBase<DerivedV> & V,
 
   30      const Eigen::PlainObjectBase<DerivedF> & F);
 
   34#ifndef IGL_STATIC_LIBRARY 
   35#include "writeDAE.cpp" 
#define IGL_INLINE
Definition igl_inline.h:15
 
bool writeDAE(const std::string &filename, const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F)
Write a mesh to a Collada .dae scene file.