8#ifndef IGL_EMBREE_BONE_VISIBLE_H 
    9#define IGL_EMBREE_BONE_VISIBLE_H 
   10#include "../igl_inline.h" 
   38      const Eigen::PlainObjectBase<DerivedV> & V,
 
   39      const Eigen::PlainObjectBase<DerivedF> & F,
 
   40      const Eigen::PlainObjectBase<DerivedSD> & s,
 
   41      const Eigen::PlainObjectBase<DerivedSD> & d,
 
   42      Eigen::PlainObjectBase<Derivedflag>  & flag);
 
   51      const Eigen::PlainObjectBase<DerivedV> & V,
 
   52      const Eigen::PlainObjectBase<DerivedF> & F,
 
   54      const Eigen::PlainObjectBase<DerivedSD> & s,
 
   55      const Eigen::PlainObjectBase<DerivedSD> & d,
 
   56      Eigen::PlainObjectBase<Derivedflag>  & flag);
 
   59#ifndef IGL_STATIC_LIBRARY 
   60#  include "bone_visible.cpp" 
Simple class to wrap Embree's ray tracing functionality.
Definition EmbreeIntersector.h:36
 
#define IGL_INLINE
Definition igl_inline.h:15
 
void bone_visible(const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F, const Eigen::PlainObjectBase< DerivedSD > &s, const Eigen::PlainObjectBase< DerivedSD > &d, Eigen::PlainObjectBase< Derivedflag > &flag)
Test whether vertices of mesh are "visible" to a given bone, where "visible" is defined as in [Baran ...