#include "../igl_inline.h"
#include <Eigen/Core>
#include "EmbreeIntersector.h"
#include "bone_visible.cpp"
 
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF , typename DerivedSD , typename Derivedflag >  | 
| void  | igl::embree::bone_visible (const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F, const Eigen::PlainObjectBase< DerivedSD > &s, const Eigen::PlainObjectBase< DerivedSD > &d, Eigen::PlainObjectBase< Derivedflag > &flag) | 
|   | Test whether vertices of mesh are "visible" to a given bone, where "visible" is defined as in [Baran & Popovic 07].  
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| template<typename DerivedV , typename DerivedF , typename DerivedSD , typename Derivedflag >  | 
| void  | igl::embree::bone_visible (const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F, const EmbreeIntersector &ei, const Eigen::PlainObjectBase< DerivedSD > &s, const Eigen::PlainObjectBase< DerivedSD > &d, Eigen::PlainObjectBase< Derivedflag > &flag) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
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