#include "igl_inline.h"
#include <Eigen/Dense>
#include <vector>
#include "boundary_loop.cpp"
 
Go to the source code of this file.
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| template<typename DerivedF , typename Index >  | 
| void  | igl::boundary_loop (const Eigen::MatrixBase< DerivedF > &F, std::vector< std::vector< Index > > &L) | 
|   | Compute list of ordered boundary loops for a manifold mesh.  
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| template<typename DerivedF , typename Index >  | 
| void  | igl::boundary_loop (const Eigen::MatrixBase< DerivedF > &F, std::vector< Index > &L) | 
|   | Compute ordered boundary loops for a manifold mesh and return the longest loop in terms of vertices.  
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| template<typename DerivedF , typename DerivedL >  | 
| void  | igl::boundary_loop (const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedL > &L) | 
|   | Compute ordered boundary loops for a manifold mesh and return the longest loop in terms of vertices.  
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