#include "igl_inline.h"
#include "canonical_quaternions.cpp"
 
Go to the source code of this file.
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| const float  | igl::IDENTITY_QUAT_F [4] = {0,0,0,1} | 
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| const float  | igl::XY_PLANE_QUAT_F [4] = {0,0,0,1} | 
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| const float  | igl::XZ_PLANE_QUAT_F [4] = {-SQRT_2_OVER_2,0,0,SQRT_2_OVER_2} | 
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| const float  | igl::YZ_PLANE_QUAT_F [4] = {-0.5,-0.5,-0.5,0.5} | 
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| const float  | igl::CANONICAL_VIEW_QUAT_F [][4] | 
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| const double  | igl::IDENTITY_QUAT_D [4] = {0,0,0,1} | 
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| const double  | igl::XY_PLANE_QUAT_D [4] = {0,0,0,1} | 
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| const double  | igl::XZ_PLANE_QUAT_D [4] = {-SQRT_2_OVER_2,0,0,SQRT_2_OVER_2} | 
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| const double  | igl::YZ_PLANE_QUAT_D [4] = {-0.5,-0.5,-0.5,0.5} | 
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| const double  | igl::CANONICAL_VIEW_QUAT_D [][4] | 
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◆ SQRT_2_OVER_2 [1/2]
      
        
          | #define SQRT_2_OVER_2   0.707106781f | 
        
      
 
 
◆ SQRT_2_OVER_2 [2/2]
      
        
          | #define SQRT_2_OVER_2   0.70710678118654757 | 
        
      
 
 
◆ NUM_CANONICAL_VIEW_QUAT
      
        
          | #define NUM_CANONICAL_VIEW_QUAT   24 |