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    libigl v2.5.0
    
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Space partitioning tree for computing winding number hierarchically. More...
#include <WindingNumberTree.h>
  
Public Member Functions | |
| WindingNumberTree () | |
| WindingNumberTree (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F) | |
| WindingNumberTree (const WindingNumberTree< Point, DerivedV, DerivedF > &parent, const Eigen::MatrixBase< DerivedF > &F) | |
| virtual | ~WindingNumberTree () | 
| void | delete_children () | 
| virtual void | set_mesh (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F) | 
| void | set_method (const WindingNumberMethod &m) | 
| const DerivedV & | getV () const | 
| const MatrixXF & | getF () const | 
| const MatrixXF & | getcap () const | 
| virtual void | grow () | 
| virtual bool | inside (const Point &p) const | 
| DerivedV::Scalar | winding_number (const Point &p) const | 
| DerivedV::Scalar | winding_number_all (const Point &p) const | 
| DerivedV::Scalar | winding_number_boundary (const Point &p) const | 
| void | print (const char *tab="") | 
| virtual DerivedV::Scalar | max_abs_winding_number (const Point &p) const | 
| virtual DerivedV::Scalar | max_simple_abs_winding_number (const Point &p) const | 
| virtual DerivedV::Scalar | cached_winding_number (const WindingNumberTree &that, const Point &p) const | 
Static Public Attributes | |
| static std::map< std::pair< const WindingNumberTree *, const WindingNumberTree * >, typename DerivedV::Scalar > | cached | 
| static DerivedV | dummyV | 
Protected Types | |
| typedef Eigen::Matrix< typename DerivedV::Scalar, Eigen::Dynamic, Eigen::Dynamic > | MatrixXS | 
| typedef Eigen::Matrix< typename DerivedF::Scalar, Eigen::Dynamic, Eigen::Dynamic > | MatrixXF | 
Protected Attributes | |
| WindingNumberMethod | method | 
| const WindingNumberTree * | parent | 
| std::list< WindingNumberTree * > | children | 
| DerivedV & | V | 
| MatrixXS | SV | 
| MatrixXF | F | 
| MatrixXF | cap | 
| DerivedV::Scalar | radius | 
| Point | center | 
Space partitioning tree for computing winding number hierarchically.
| Point | type for points in space, e.g. Eigen::Vector3d | 
      
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Reimplemented in igl::WindingNumberAABB< Point, DerivedV, DerivedF >.
      
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Reimplemented in igl::WindingNumberAABB< Point, DerivedV, DerivedF >.
      
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Reimplemented in igl::WindingNumberAABB< Point, DerivedV, DerivedF >.
      
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Reimplemented in igl::WindingNumberAABB< Point, DerivedV, DerivedF >.
      
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