#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "combine.cpp"
 
Go to the source code of this file.
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| template<typename DerivedVV , typename DerivedFF , typename DerivedV , typename DerivedF , typename DerivedVsizes , typename DerivedFsizes >  | 
| void  | igl::combine (const std::vector< DerivedVV > &VV, const std::vector< DerivedFF > &FF, Eigen::PlainObjectBase< DerivedV > &V, Eigen::PlainObjectBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedVsizes > &Vsizes, Eigen::PlainObjectBase< DerivedFsizes > &Fsizes) | 
|   | Concatenate k meshes into a single >=k connected component mesh with a single vertex list and face list.  
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| template<typename DerivedVV , typename DerivedFF , typename DerivedV , typename DerivedF >  | 
| void  | igl::combine (const std::vector< DerivedVV > &VV, const std::vector< DerivedFF > &FF, Eigen::PlainObjectBase< DerivedV > &V, Eigen::PlainObjectBase< DerivedF > &F) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
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