#include "../igl_inline.h"
#include "gl.h"
#include <Eigen/Core>
#include "create_mesh_vbo.cpp"
 
Go to the source code of this file.
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| void  | igl::opengl::create_mesh_vbo (const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, GLuint &V_vbo_id, GLuint &F_vbo_id) | 
|   | Create a VBO (Vertex Buffer Object) for a mesh.  
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| void  | igl::opengl::create_mesh_vbo (const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, const Eigen::MatrixXd &N, GLuint &V_vbo_id, GLuint &F_vbo_id, GLuint &N_vbo_id) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
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