#include "../igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "unproject_onto_mesh.cpp"
 
Go to the source code of this file.
 | 
| bool  | igl::embree::unproject_onto_mesh (const Eigen::Vector2f &pos, const Eigen::Matrix4f &model, const Eigen::Matrix4f &proj, const Eigen::Vector4f &viewport, const EmbreeIntersector &ei, int &fid, Eigen::Vector3f &bc) | 
|   | Unproject a screen location (using the given model, proj and viewport) to find the first hit on a mesh.  
  | 
|   | 
| bool  | igl::embree::unproject_onto_mesh (const Eigen::Vector2f &pos, const Eigen::MatrixXi &F, const Eigen::Matrix4f &model, const Eigen::Matrix4f &proj, const Eigen::Vector4f &viewport, const EmbreeIntersector &ei, int &fid, int &vid) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
  | 
|   |