#include "igl_inline.h"
#include <Eigen/Core>
#include "fast_find_self_intersections.cpp"
 
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF , typename DerivedI , typename DerivedE >  | 
| bool  | igl::fast_find_self_intersections (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedI > &intersect, Eigen::PlainObjectBase< DerivedE > &edges) | 
|   | Identify triangles where mesh intersects itself using AABBTree and tri_tri_intersection_test_3d.  
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| template<typename DerivedV , typename DerivedF , typename DerivedI >  | 
| bool  | igl::fast_find_self_intersections (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedI > &intersect) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
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◆ FAST_FIND_SELF_INTERSECTIONS_H
      
        
          | #define FAST_FIND_SELF_INTERSECTIONS_H |