#include "igl_inline.h"
#include <Eigen/Core>
#include "fit_rotations.cpp"
 
Go to the source code of this file.
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| template<typename DerivedS , typename DerivedD >  | 
| void  | igl::fit_rotations (const Eigen::PlainObjectBase< DerivedS > &S, const bool single_precision, Eigen::PlainObjectBase< DerivedD > &R) | 
|   | Given an input mesh and new positions find rotations for every covariance matrix in a stack of covariance matrices.  
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| template<typename DerivedS , typename DerivedD >  | 
| void  | igl::fit_rotations_planar (const Eigen::PlainObjectBase< DerivedS > &S, Eigen::PlainObjectBase< DerivedD > &R) | 
|   | Given an input mesh and new positions find 2D rotations for every vertex that best maps its one ring to the new one ring.  
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