10#define IGL_FLIP_EDGE_H 
   37    Eigen::PlainObjectBase<DerivedF> & F,
 
   38    Eigen::PlainObjectBase<DerivedE> & E,
 
   39    Eigen::PlainObjectBase<DeriveduE> & uE,
 
   40    Eigen::PlainObjectBase<DerivedEMAP> & EMAP,
 
   41    std::vector<std::vector<uE2EType> > & uE2E,
 
   45#ifndef IGL_STATIC_LIBRARY 
   46#  include "flip_edge.cpp" 
#define IGL_INLINE
Definition igl_inline.h:15
 
void flip_edge(Eigen::PlainObjectBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedE > &E, Eigen::PlainObjectBase< DeriveduE > &uE, Eigen::PlainObjectBase< DerivedEMAP > &EMAP, std::vector< std::vector< uE2EType > > &uE2E, const size_t uei)
Flip an edge in a triangle mesh.