#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "flip_edge.cpp"
 
Go to the source code of this file.
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| template<typename DerivedF , typename DerivedE , typename DeriveduE , typename DerivedEMAP , typename uE2EType >  | 
| void  | igl::flip_edge (Eigen::PlainObjectBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedE > &E, Eigen::PlainObjectBase< DeriveduE > &uE, Eigen::PlainObjectBase< DerivedEMAP > &EMAP, std::vector< std::vector< uE2EType > > &uE2E, const size_t uei) | 
|   | Flip an edge in a triangle mesh.  
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