8#ifndef IGL_FLIPPED_TRIANGLES_H 
    9#define IGL_FLIPPED_TRIANGLES_H 
   20  template <
typename DerivedV, 
typename DerivedF, 
typename DerivedX>
 
   22    const Eigen::MatrixBase<DerivedV> & V,
 
   23    const Eigen::MatrixBase<DerivedF> & F,
 
   24    Eigen::PlainObjectBase<DerivedX> & X);
 
   26  template <
typename Scalar, 
typename Index>
 
   28    const Eigen::MatrixBase<Scalar> & V,
 
   29    const Eigen::MatrixBase<Index> & F);
 
   33#ifndef IGL_STATIC_LIBRARY 
   34#  include "flipped_triangles.cpp" 
#define IGL_INLINE
Definition igl_inline.h:15
 
void flipped_triangles(const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedX > &X)
Finds the ids of the flipped triangles of the mesh V,F in the UV mapping uv.