#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "octree.cpp"
 
Go to the source code of this file.
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| template<typename DerivedP , typename IndexType , typename DerivedCH , typename DerivedCN , typename DerivedW >  | 
| void  | igl::octree (const Eigen::MatrixBase< DerivedP > &P, std::vector< std::vector< IndexType > > &point_indices, Eigen::PlainObjectBase< DerivedCH > &CH, Eigen::PlainObjectBase< DerivedCN > &CN, Eigen::PlainObjectBase< DerivedW > &W) | 
|   | Given a set of 3D points P, generate data structures for a pointerless octree.  
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