#include "igl_inline.h"
#include <Eigen/Core>
#include "outer_element.cpp"
 
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF , typename DerivedI , typename IndexType , typename DerivedA >  | 
| void  | igl::outer_vertex (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedI > &I, IndexType &v_index, Eigen::PlainObjectBase< DerivedA > &A) | 
|   | Find a vertex that is reachable from infinite without crossing any faces.  
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| template<typename DerivedV , typename DerivedF , typename DerivedI , typename IndexType , typename DerivedA >  | 
| void  | igl::outer_edge (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedI > &I, IndexType &v1, IndexType &v2, Eigen::PlainObjectBase< DerivedA > &A) | 
|   | Find an edge that is reachable from infinity without crossing any faces.  
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| template<typename DerivedV , typename DerivedF , typename DerivedN , typename DerivedI , typename IndexType >  | 
| void  | igl::outer_facet (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedN > &N, const Eigen::MatrixBase< DerivedI > &I, IndexType &f, bool &flipped) | 
|   | Find a facet that is reachable from infinity without crossing any faces.  
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