#include "../../igl_inline.h"
#include "CGAL_includes.hpp"
#include "projected_delaunay.cpp"
 
Go to the source code of this file.
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| template<typename Kernel >  | 
| void  | igl::copyleft::cgal::projected_delaunay (const CGAL::Triangle_3< Kernel > &A, const std::vector< CGAL::Object > &A_objects_3, CGAL::Constrained_triangulation_plus_2< CGAL::Constrained_Delaunay_triangulation_2< Kernel, CGAL::Triangulation_data_structure_2< CGAL::Triangulation_vertex_base_2< Kernel >, CGAL::Constrained_triangulation_face_base_2< Kernel > >, CGAL::Exact_intersections_tag > > &cdt) | 
|   | Compute 2D delaunay triangulation of a given 3d triangle and a list of intersection objects (points,segments,triangles).  
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