#include "igl_inline.h"
#include "generate_default_urbg.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
#include "random_points_on_mesh.cpp"
 
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF , typename DerivedB , typename DerivedFI , typename DerivedX , typename URBG  = DEFAULT_URBG>  | 
| void  | igl::random_points_on_mesh (const int n, const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedB > &B, Eigen::PlainObjectBase< DerivedFI > &FI, Eigen::PlainObjectBase< DerivedX > &X, URBG &&urbg=igl::generate_default_urbg()) | 
|   | Randomly sample a mesh (V,F) n times.  
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