#include "igl_inline.h"
#include "generate_default_urbg.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
#include "random_points_on_mesh_intrinsic.cpp"
 
Go to the source code of this file.
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| template<typename DeriveddblA , typename DerivedB , typename DerivedFI , typename URBG  = DEFAULT_URBG>  | 
| void  | igl::random_points_on_mesh_intrinsic (const int n, const Eigen::MatrixBase< DeriveddblA > &dblA, Eigen::PlainObjectBase< DerivedB > &B, Eigen::PlainObjectBase< DerivedFI > &FI, URBG &&urbg=igl::generate_default_urbg()) | 
|   | Randomly sample a mesh (V,F) n times.  
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| template<typename DeriveddblA , typename DerivedF , typename ScalarB , typename DerivedFI , typename URBG >  | 
| void  | igl::random_points_on_mesh_intrinsic (const int n, const Eigen::MatrixBase< DeriveddblA > &dblA, const int num_vertices, const Eigen::MatrixBase< DerivedF > &F, Eigen::SparseMatrix< ScalarB > &B, Eigen::PlainObjectBase< DerivedFI > &FI, URBG &&urbg) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
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