#include "igl_inline.h"
#include <Eigen/Core>
#include "ray_sphere_intersect.cpp"
 
Go to the source code of this file.
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| template<typename Derivedo , typename Derivedd , typename Derivedc , typename r_type , typename t_type >  | 
| int  | igl::ray_sphere_intersect (const Eigen::PlainObjectBase< Derivedo > &o, const Eigen::PlainObjectBase< Derivedd > &d, const Eigen::PlainObjectBase< Derivedc > &c, r_type r, t_type &t0, t_type &t1) | 
|   | Compute the intersection between a ray from O in direction D and a sphere centered at C with radius r.  
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