#include "igl_inline.h"
#include <Eigen/Core>
#include "triangulated_grid.cpp"
 
Go to the source code of this file.
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| template<typename XType , typename YType , typename DerivedGV , typename DerivedGF >  | 
| void  | igl::triangulated_grid (const XType &nx, const YType &ny, Eigen::PlainObjectBase< DerivedGV > &GV, Eigen::PlainObjectBase< DerivedGF > &GF) | 
|   | Create a regular grid of elements (only 2D supported, currently) Vertex position order is compatible with igl::grid  
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| template<typename XType , typename YType , typename DerivedGF >  | 
| void  | igl::triangulated_grid (const XType &nx, const YType &ny, Eigen::PlainObjectBase< DerivedGF > &GF) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
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