#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
#include <vector>
#include "writeOBJ.cpp"
 
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF , typename DerivedCN , typename DerivedFN , typename DerivedTC , typename DerivedFTC >  | 
| bool  | igl::writeOBJ (const std::string str, const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedCN > &CN, const Eigen::MatrixBase< DerivedFN > &FN, const Eigen::MatrixBase< DerivedTC > &TC, const Eigen::MatrixBase< DerivedFTC > &FTC) | 
|   | Write a mesh in an ascii obj file.  
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| template<typename DerivedV , typename DerivedF >  | 
| bool  | igl::writeOBJ (const std::string str, const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
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| template<typename DerivedV , typename T >  | 
| bool  | igl::writeOBJ (const std::string &str, const Eigen::MatrixBase< DerivedV > &V, const std::vector< std::vector< T > > &F) | 
|   | Write a mesh of mixed tris and quads to an ascii obj file.  
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