#include "igl_inline.h"
#include "FileEncoding.h"
#include <Eigen/Core>
#include <string>
#include <vector>
#include "writeSTL.cpp"
 
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF , typename DerivedN >  | 
| bool  | igl::writeSTL (const std::string &filename, const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedN > &N, FileEncoding encoding=FileEncoding::Ascii) | 
|   | Write a mesh to an stl file.  
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| template<typename DerivedV , typename DerivedF >  | 
| bool  | igl::writeSTL (const std::string &filename, const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, FileEncoding encoding=FileEncoding::Ascii) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
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