#include "igl_inline.h"
#include <Eigen/Core>
#include "barycentric_interpolation.cpp"
 
Go to the source code of this file.
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| template<typename DerivedD , typename DerivedF , typename DerivedB , typename DerivedI , typename DerivedX >  | 
| void  | igl::barycentric_interpolation (const Eigen::MatrixBase< DerivedD > &D, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedB > &B, const Eigen::MatrixBase< DerivedI > &I, Eigen::PlainObjectBase< DerivedX > &X) | 
|   | Interpolate data on a triangle mesh using barycentric coordinates.  
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