#include "igl_inline.h"
#include <Eigen/Core>
#include "compute_frame_field_bisectors.cpp"
 
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF >  | 
| void  | igl::compute_frame_field_bisectors (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedV > &B1, const Eigen::MatrixBase< DerivedV > &B2, const Eigen::MatrixBase< DerivedV > &PD1, const Eigen::MatrixBase< DerivedV > &PD2, Eigen::PlainObjectBase< DerivedV > &BIS1, Eigen::PlainObjectBase< DerivedV > &BIS2) | 
|   | Compute bisectors of a frame field defined on mesh faces.  
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| template<typename DerivedV , typename DerivedF >  | 
| void  | igl::compute_frame_field_bisectors (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedV > &PD1, const Eigen::MatrixBase< DerivedV > &PD2, Eigen::PlainObjectBase< DerivedV > &BIS1, Eigen::PlainObjectBase< DerivedV > &BIS2) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
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