#include "igl_inline.h"
#include <Eigen/Core>
#include "connect_boundary_to_infinity.cpp"
 
Go to the source code of this file.
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| template<typename DerivedF , typename DerivedFO >  | 
| void  | igl::connect_boundary_to_infinity (const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedFO > &FO) | 
|   | Connect all boundary edges to a fictitious point at infinity.  
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| template<typename DerivedF , typename DerivedFO >  | 
| void  | igl::connect_boundary_to_infinity (const Eigen::MatrixBase< DerivedF > &F, const typename DerivedF::Scalar inf_index, Eigen::PlainObjectBase< DerivedFO > &FO) | 
|   | Connect all boundary edges to a fictitious point at infinity.  
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|   | 
| template<typename DerivedV , typename DerivedF , typename DerivedVO , typename DerivedFO >  | 
| void  | igl::connect_boundary_to_infinity (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedVO > &VO, Eigen::PlainObjectBase< DerivedFO > &FO) | 
|   | Connect all boundary edges to a fictitious point at infinity.  
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