#include "../../igl_inline.h"
#include <string>
#include <Eigen/Core>
#include "triangulate.cpp"
 
Go to the source code of this file.
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| template<typename Kernel , typename DerivedV , typename DerivedE , typename DerivedH , typename DerivedV2 , typename DerivedF2 >  | 
| void  | igl::copyleft::cgal::triangulate (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedE > &E, const Eigen::MatrixBase< DerivedH > &H, const bool retain_convex_hull, Eigen::PlainObjectBase< DerivedV2 > &V2, Eigen::PlainObjectBase< DerivedF2 > &F2) | 
|   | Triangulate the interior of a polygon using CGAL.  
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