#include "igl_inline.h"
#include <Eigen/Core>
#include "orient_outward.cpp"
 
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF , typename DerivedC , typename DerivedFF , typename DerivedI >  | 
| void  | igl::orient_outward (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedC > &C, Eigen::PlainObjectBase< DerivedFF > &FF, Eigen::PlainObjectBase< DerivedI > &I) | 
|   | Orient each component (identified by C) of a mesh (V,F) so the normals on average point away from the patch's centroid.  
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