#include "igl_inline.h"
#include <Eigen/Dense>
#include <Eigen/Sparse>
#include "project_isometrically_to_plane.cpp"
 
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF , typename DerivedU , typename DerivedUF , typename Scalar >  | 
| void  | igl::project_isometrically_to_plane (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedU > &U, Eigen::PlainObjectBase< DerivedUF > &UF, Eigen::SparseMatrix< Scalar > &I) | 
|   | Project each triangle to the plane.  
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