#include <Eigen/Core>
#include "projection_constraint.cpp"
Go to the source code of this file.
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| template<typename DerivedUV , typename DerivedM , typename DerivedVP , typename DerivedA , typename DerivedB >  | 
| void  | igl::projection_constraint (const Eigen::MatrixBase< DerivedUV > &UV, const Eigen::MatrixBase< DerivedM > &M, const Eigen::MatrixBase< DerivedVP > &VP, Eigen::PlainObjectBase< DerivedA > &A, Eigen::PlainObjectBase< DerivedB > &B) | 
|   | Construct two constraint equations for projecting a point to the screen.  
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