#include "igl_inline.h"
#include <Eigen/Core>
#include "sort_triangles.cpp"
 
Go to the source code of this file.
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| template<typename DerivedV , typename DerivedF , typename DerivedMV , typename DerivedP , typename DerivedFF , typename DerivedI >  | 
| void  | igl::sort_triangles (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedMV > &MV, const Eigen::MatrixBase< DerivedP > &P, Eigen::PlainObjectBase< DerivedFF > &FF, Eigen::PlainObjectBase< DerivedI > &I) | 
|   | Sort triangles by depth (from back to front) using a painter's algorithm.  
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